![]() ![]() How does higher ping manifest itself most obviously to you? Luckily, I haven’t had any PC issues during online matches. I mean, if I have internet issues, I can’t fix them by myself at all. Also, technical support is really an important part of the game. On LAN, you can really feel a tournament’s atmosphere and it’s extra motivation to show your best. I prefer LAN for sure because of equal ping and the atmosphere around me. So, you think there are some advantages to online play? Which do you prefer? On LAN, everyone can show their winning spirit and we get to share that with our fans. In general, LAN tournaments are the most important thing in esports. On LAN, everyone is playing under the same conditions so there are no excuses. We (CIS players) have 40-50 ping on the German server while Europe has 5-25. But, the ping issue is a problem for the CIS community, because you can feel the difference between 5-10 ping and 45-50. Online, every player is comfortable, without much pressure and can show his best. To be honest, online and LAN CS:GO is really different. Mp_forcecamera 1 // Set to 1 for team only spectating.Do pros usually like playing more at LAN events or online? Mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best Mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best Gamemode_competitive_server.cfg:bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)īot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)Ĭash_team_elimination_hostage_map_ct 3000Ĭash_team_loser_bonus_consecutive_rounds 500Ĭash_team_win_by_time_running_out_hostage 3250Ĭash_team_win_by_time_running_out_bomb 3250 "map groups", which determine which maps are played for each game mode. above, and others, on a finer-grained level, as well as to set up the mode, and "gametypes.txt" can be used to define settings like the ones "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt". The engine does not support sv_minupdaterate as of. 128 is the maximum supported by the engine. so that they have a smoother gameplay experience. We could also require clients to have a high cmdrate here, prevent missed ticks having a high sv_minrate makes sure that in order to maintain a high FPS (the default is 300) and therefore These are important for performance reasons. ![]() Defines whether a map should be restarted after a game has ended The amount of time players can join teams after a round has started The amount of time players are frozen to buy items Rcon_password "not_going_to_give_this_out" ![]() time to process them before we ask them to be written back out. this needs to be done at the start to give the server Launch commands: "C:\Users\Name\Desktop\CSGO Server\csgoserver\srcds.exe" -game csgo -lan 0 -console -usercon login anonymous game_type 0 game_mode 1 map de_dust2 -tickrate 128 When i start the server with no instance of steam running then once it is up i can join by LAN but not by ip or server browser. I have sv_lan 0 and in the launch commands i have it -lan 0. I've been trying to setup a server for me and my friends to practice on(along with messing around) but everytime i start my server it is on lan. ![]()
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